The video was cute at least, even if you didn't understand what it was talking about.
Speaking of which, if you have played/watched Portal 2, then you probably started flipping out when you saw that this post would be about it. If you haven't, then that's unfortunate for you because you're really missing out.
Plot (kinda):
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Calm down gamer readers. It's on my computer and I'll play it as soon as I get my microphone working again (I'm gonna try and do gaming videos!).
Anyway, the main character, Chell wakes up from some sort of coma at the beginning of the game because the place that she's at is getting destroyed. She's saved from the crumbling building by a little blue robot named Wheatley, who leads her around the massive facility.
It turns out that Chell is still in Aperture Sciences, a massive research facility that she tried to escape from in the last game. Aperture Sciences is run by a robot named GLaDOS (Genetic Lifeform and Disk Operating System), who you tried to kill in the last game. You failed at that, and GLaDOS is still alive, and extremely pissed. She quickly finds you, and makes you start 'testing' again.
How the game works:
So that last part was probably a bit confusing for you guys that haven't played the game.
The thing that Aperture Sciences does is human testing. They put you in chambers with different obstacles, and different power ups. Obstacles can be things like bottomless pits, turrets that shoot at you, and lasers. Power ups can be blue goo that makes you jump higher, orange goo that makes you run fast, or weird tunnel things that you can float in.
You're main power up, is the portal gun. This gun attaches at your hand, and can shoot an orange portal, and a blue portal. If you go through the blue portal, you'll come out the orange portal, and vice versa. You can only shoot the portals at certain types of walls, but since these rooms are designed to be solvable, you can conveniently get portals in just the right places.
Basically the whole game is solving puzzles like this.
((Okay, it gets spoilerific from here))
Characters:
((look, I don't want to go to the Wiki page in case of spoilers with the first game, so this is mostly info I've gathered from the first game))
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Review:
I'm an absolute sucker for puzzle games. I've never liked FPS's because they're stupid and require reflexes that I don't have, but puzzle RPG games....those are a different story.
I know that lots of gamers don't like extremely linear games because they like to explore and stuff, but I enjoy linear games a bit more. I like having a list of things that I need to do, and getting to move on once I complete those tasks.
Then again, I play games for story more than anything, so that might be part of it too.
Speaking of which, the story if this game is SO good. I don't know who wrote it (edit: looked it up, Erik Wolpaw, Jay Pinkerton, Chet Faliszek), but they are a genius. The whole story is told by GLaDOS, Wheatley, and ancient recordings of Cave Johnson, but it's done so well that it seems like that's the only way they COULD tell it. And on the surface, it doesn't seem like there is much of a story, but when you think about it, everything that is said and/or implied really creates a complex web of Aperture Science's history.
The music is VERY good. It's sort of like.......techno dubstep. Ya. That's what it is. But it fits the atmosphere well and keeps everything interesting.
The graphics are beautiful, and I can't imagine how long it took for them to figure out how to get the portal thing to work. Good on you Valve. Good on you.
Conclusion:
Play the game. You'll love every second of it.
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